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How to iterate faster | Pocket Gamer.biz

The accepted “all or nothing” approach to design and development is a risky approach to game development that does not meet the more demanding requirements of Games-as-a-Service (GaaS) titles, according to a new report of unlikely.

Faster iterations with CI / CD and playtesting highlights why the “evolutionary gaming experiences” in cross-platform multiplayer games require rapid iteration to keep pace with player expectations.

Providing insights and hands-on guidance from many of Improbable’s leading developers, the report highlights the value of Continuous Iteration and Continuous Development (CI / CD) and provides practical tips for studios to successfully deploy these techniques.

Make better games with faster iteration

There are many different solutions studios can use to improve iteration. Continuous Integration and Continuous Delivery (CI / CD) give developers more confidence by allowing them to quickly identify simple oversights or errors while reducing the chance that changes will affect the build.

Faster and smarter game tests give deep insights into the live game experience and efficiently give teams valuable feedback.

Aaryn Flynn, director of Improbable, Canada said, “We know that iteration speed is critical to the development of online multiplayer games. Studios have the ability to work directly with players on feedback and implement changes at a pace that really impacts the community. So the faster you iterate, the better the overall gaming experience. “

The full report, How to Iterate and Play Test Faster with CI / CD, is free to download and contains case studies and solutions to many of the challenges studios face in creating sophisticated multiplayer GaaS titles.

You can find and download the full report here.

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