Home / Uncategorized / Radiohead explains the genesis of its Kid A Mnesia Exhibition, which hits PS5 today

Radiohead explains the genesis of its Kid A Mnesia Exhibition, which hits PS5 today

To the right…
Well then …

Things happened …

To celebrate 21 years since Kid A and Amnesiac were evicted from a converted Oxfordshire barn to an unsuspecting world, we’ve … built something.
We are not sure what it is.

When we started thinking about it, the first thing we wanted to do was set up a physical exhibition / installation in a central location in London.

It was supposed to be a giant red structure made by welding shipping containers together so that it looked like a brutalist spaceship had crashed in the classic architecture of the Victoria & Albert Museum in Kensington.

This amazing steel armor would fit into the fabric of London like an ice ax in Trotsky. Soar into the gray English sky. And then – built from shipping containers – we could ship it around the world … New York, Tokyo, Paris …

But then we didn’t fit into the Victoria & Albert without parts of the museum building collapsing.
So we changed locations – now it would look like it had crashed into the side wall of the Royal Albert Hall.
But the Westminster Council didn’t like the idea at all.
And then Covid delivered the final annihilation.

Our dream was dead.
Until we realized …
It would be much better if it didn’t really exist.
Because then it didn’t have to conform to the normal rules of an exhibition. Or reality.
Much better.


We’ve been working on this with Nigel Godrich for about two years, through lockdowns, self-isolations, and lots of very long intermittent zoom calls.
We worked with Sean Evans, a brilliant video / computer artist who staged everything with awe-inspiring dedication and energy, theater set designer Christine Jones and the game developers [namethemachine] and any good productions.
And finally, to convince Epic Games to help us bring it to the world.

We had a guiding principle, visual.

Because … there have been plenty of them.

How really.

Like a really crazy crowd … you’ll see.

Everything we have built was, in one way or another, straight out of what we did 20 years ago.

And we all had multitrack recordings from the albums so we could rebuild the sound from the original elements in a new controlled space that wasn’t just stereo.
That was a lot of fun.

Working on something this strange over long zoom calls with a large team of technicians around the world was one of the strangest experiences we’ve ever had.
Unreal in the truest sense of the word, especially in the months of almost complete human isolation.
In all these days of emptiness …
A little minotaur sat on one shoulder and said, “This is too crazy. That will never happen’
And on the other shoulder was another one and said, ‘Oh yes. It is.’
What we did is … it’s kind of like a mutated redesign of Kid A and Amnesiac.
But that’s enough now. Enough!!
It’s all yours …

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