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Destiny 2 is getting a major balance update

Fate 2 developer Bungie is currently preparing for the game’s next massive update to be released in The witch queen, and with that come some major game balancing updates in preparation for this.

The news was based on a blog post today. released Bungies official website where Bungie determines what will change.

“The team has touched almost every skill content with this release, and I’m pretty confident this will be our biggest balance patch ever.”

It seems that the main focus of this update is to provide a fairer and more balanced playing field in Crucible. Bungie responds to what they have heard from players and says, “The players felt that skills were triggered too often, with too much force and too little investment.”

Basically, the big change is that the cooldown times are no longer the same for each player, but are individually unique for each ability.

‚ÄúPreviously, the cooldowns of the individual skill types (grenade, melee, class, super) were generally identical for all skills of the same type. For example, all grenades in today’s Destiny 2 have the same cooldown (with the exception of stasis grenades).

This common cooldown means that all grenades must have roughly the same power as they have the same time cost.

For the 30th anniversary, we’ve made a change that will allow us to fine-tune the cooldown of each ability separately. This gives us a new knob to turn when balancing skills that are too strong or not strong enough. Now that we’ve implemented this new system, we’ve run a cooldown tuning pass for all subclass abilities in the game, adjusting the cooldown time of each ability based on its performance. We’ve also adjusted the performance of the skills and assigned the cooldowns accordingly. “

They don’t list the cooldowns for each ability, but instead outline the changes for the Flux Grenade as a basic example.

River grenade

  • The base cooldown has been increased from 82 to 182 seconds.

  • The attached detonation damage has been increased from 150 to 250 (one-shot kill in PvP).

  • Damage against PvE fighters increased by 15% (on top of the base damage increase).

  • Removed projectile tracking.

  • A small aiming aid has been added.

  • Throwing speed increased by 117%.

  • Now adheres to all surfaces.

That will most certainly change Fate 2 and how it plays, hopefully for the better, but that will show up with the arrival of this update December 7, 2021 with the publication of the 30th anniversary To update.

Source – [Bungie]

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