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10 Overlooked GameCube Gems you need to play

The North American 20th anniversary of Nintendo’s cube-shaped console is just around the corner, and we’ve found two decades are long enough to either forget about the GameCube’s charming box-shaped shape or even grow up without ever being with Nintendo’s hardware work. “0 years is also enough time to quietly fade anything but the very best and brightest examples in the system library from memory.

So while this is the perfect time to dust off the beloved copies of F-Zero GX, Super Smash Bros. Melee, and Metroid Prime for another lucky try, why not dig a little deeper and celebrate the broader and more unusual releases too? Here we pick out some more obscure imports and curios that are often pushed out of the spotlight by Wind Waker, RE4 and the rest …

Kururine Pumpkin!  (GCN)Kururine Pumpkin!  (GCN)

Editor: Nintendo / Developer: Attention

Release date: Oct 14, 2004 (JPN)

“More Kururin” is really the description this game needs – who doesn’t want to play Kururin anymore?

The easy-to-grasp but difficult-to-master gameplay that made GBA’s launch such an unexpected highlight is there and right, the brand new 3D environment usefully used to create the already perfect formula. Unfortunately, this title turned out to be the final appearance of Nintendo’s spinning action-puzzle franchise, but at least it was in full swing.

Odama (GCN)Odama (GCN)

Editor: Nintendo / Developer: Vivarium

Release date: April 10, 2006 (United States of America) / March 31, 2006 (UK / EU)

Somehow, this fanciful mix of pinball and feudal Japanese wars got released around the world, and we’re very glad about it. Use huge fins to shoot the title ball at your enemies, command your troops via the often forgotten GameCube microphone and do your best to get your bell to the target in time.

Part arcade action, part tactical, part screaming, Odama won’t be everyone’s idea of ​​a must-have title, but on the other hand, let’s hope for nothing less unusual from the mind responsible for the Dreamcast’s most famous talking fish. sailor.

Doshin the Giant (GCN)Doshin the Giant (GCN)

Editor: Nintendo / Developer: Nintendo

Release date: 09/20/2002 (UK / EU)

Doshin the Giant made its debut on Nintendo’s expensive and exclusively Japanese 64DD add-on, though luckily this port of the giant’s island-based gadgets released in Europe is a bit easier to come by.

Reminds of Populous before and From dust After that, the goal is to use your god-like powers to raise and lower the terrain to better suit your island’s residents and help them in general, which in turn will make them love (or hate) your giant yellow shape ).

Cubivore: Survival of the Fittest (GCN)Cubivore: Survival of the Fittest (GCN)

Editor: Atlus / Developer: Intelligent Systems

Release date: Nov. 5, 2002 (United States of America)

Another project originally intended for Nintendo’s Japanese N64 disc drive, although this one has the difference that it will never be released in this earlier rewritable format. The eye-catching low-poly graphics used to navigate the blocky world of Cubivore help abstract an experience that routinely prompts you not only to defeat your enemies, but also tear them limb by limb before consuming their bodies to mutate, mate, and be reborn into a form capable of overthrowing the killer cubivore.

DreamMix TV World Fighters (GCN)DreamMix TV World Fighters (GCN)

Editor: Hudson Soft / Developer: Red conversation

Release date: Dec 18, 2003 (JPN)

Smash Bros can now have excellent versions of two of the most popular Belmonts, as well as a huge number of fantastic remixes of classics Castlevania Tracks suit them, but there is still only one crossover fighting game that has the legendary vampire killer Simon recorded Transformer‘Optimus Prime.

It’s fair to say that nothing will ever beat Sakurai’s series when it comes to crossovers, but Konami’s attempt to take the genre throne is at least a jumble of recognizable faces and grins.Wait, did they really lock this guy in ?!‘Character selection.

PN03 (GCN)PN03 (GCN)

Editor: Nintendo / Developer: Capcom production studio 4

Release date: 09/09/2003 (United States of America) / August 29, 2003 (UK / EU)

AKA: “At that time, Shinji Mikami, forever best known for giving the survival horror masterpiece to the world” resident Evil, decided to create an intense and deeply stylish action game.

As one of the infamous “Capcom Five”, PN03 features different types of enemies who work together in tightly controlled arenas to turn each room into its own fascinating action-puzzle sequence with score attacks. and with a little practice, players will find that they are performing perfectly timed ballet rolls by incident laser fire, all the while surrounded by the clean lines and gentle curves of the distinctive Y2K style architecture.

Lost Kingdoms (GCN)Lost Kingdoms (GCN)

Editor: action / Developer: From software

Release date: May 27, 2002 (United States of America) / August 9, 2002 (UK / EU)

Combine the depth of an RPG with the irresistible nature of card collecting, add a dash of action and you have GameCube exclusive Lost Kingdoms, a dark adventure from a quirky little developer called FromSoftware. What happened to them

In another twist off the RPG norms, heroine Katia never attacks herself directly and instead relies entirely on the monsters she conjures up from the cards she buys, captures, and transforms, with players aiming to build a deck to build that is able to take over the mysterious being behind the deadly Black Nebula.

Nintendo Puzzle Collection (GCN)Nintendo Puzzle Collection (GCN)

Editor: Nintendo / Developer: Intelligent Systems

Release date: February 7, 2003 (JPN)

This tricky trio of Nintendo-born puzzlers is far more than a repackaged bunch of previously released classics (not that we ever mind when games like this make a comeback). Panel de Pon, Dr. Mario 64, and Yoshi’s biscuit – Included on one convenient disc, watch and play better than ever.

Whichever title is your personal favorite, you can look forward to competitive games against up to four players as well as the possibility to play the game on the portable device; Just plug a GBA into the console and download the original version of these evergreen brain teasers (and don’t turn off the device until you’re done).

The Legend of Zelda: Four Swords Adventures (GCN)The Legend of Zelda: Four Swords Adventures (GCN)

Editor: Nintendo / Developer: Nintendo EAD

Release date: June 7, 2004 (United States of America) / January 7, 2005 (UK / EU)

What if The Legend of Zelda, a series famous since the 1980s for its diabolical puzzles and addicting dungeon-based solo gameplay, suddenly turned into a frantic cooperative riot?‘asks Four Swords Adventures – and the only possible answer is:’It would be a lot of fun‘.

With a fun episodic adventure in your heart, a competitive mode for times when you want to take on Link’s familiar arsenal against your friends, and a nice SNES + graphical style, there are plenty of reasons to keep your SP fully charged and even while playing alone there is much to love. It has never been easy (or cheap) to set up the amount of handhelds and cables it takes to play it with a whole group of people, but it has always been worth the effort.

Donkey Kong Jungle Beat (GCN)Donkey Kong Jungle Beat (GCN)

Editor: Nintendo / Developer: Nintendo EAD

Release date: March 14, 2005 (United States of America) / February 4, 2003 (UK / EU)

Lead the first member of the DK crew to victory in banana picking in this accessible platform game that uses the most unusual control scheme of all – Bongos. Correctly! Grab your plastic percussion and knock, clap and clap your way through 16 worlds full of fruit adventures.

A muscular monkey’s most powerful moment? Maybe not, but the team that made this made Super Mario Galaxy which should tell you something. If you’re tired of bringing out the same old rhythm games at parties, this is an appetizing alternative.

This is our list, but we’re sure you can think of a lot more! Which fancy GameCube games would you recommend?


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