Home / Uncategorized / Tunche Review (change eShop) | Nintendo life

Tunche Review (change eShop) | Nintendo life

Are you looking for a fight buddy? Are you looking for a fight? Sounds like a lover’s threatening request, but it’s the pinnacle of decency when compared to the typical resident of a scrolling beat ’em up.Tunche is no different as its various jungle pests keep asking how you feel when They’re licked, whipped, or targeted at bananas – they just dive in and gnaw the HP off of you.

The whole game doesn’t hang around to get the player on board either. A lot happens right from the start, with Andrex-long scrolls with lore and instructions, a home camp screen that soon fills up with playable and non-playable characters, multiple collection currencies, and booths where you shop through skill trees for multiple character profiles. Not to mention the in-play pickups and the constantly expanding movesets of each of the five playable characters. For better or worse, it’s a far cry from the genre’s pick-up-and-play roots like Streets of Rage or Ninja Warriors (both superbly modernized for Switch in recent years).

So what else does Tunche bring to an already pretty cool table? The first thing you will have noticed is his work of art: meticulous, lovingly crafted 2D drawings, inspired by South American folklore. These are satisfactorily animated and wire mostly enemy movement so you can react to a lot of them – although the action can get cloudy if the screen is really full. Second, the age-old beat-em-up formula of the simple action ready to accommodate the casual push of a button has been upgraded not only with the collectibles and upgrades, but also with a roguelite mechanic.

In practice, this means that the game will be difficult to start with with some characters. You’re allegedly to be wiped out and sent home, ready to boot up a little and try again, eventually gaining the resources and ability to go further through the jungle, unlock story sections and look for the tuna. But it feels tough when the first few moves can be very short and players are asked to wait almost a minute for the action to load. So you have ample opportunity to listen to the music that brings enough ideas to stay interesting and provides a vibey backdrop. Sound design is solid and looks good.

Tunche’s unlockable story segments feel a little wasted. They are delivered by fabulous comic set-ups, and if only LEAP Game Studios had the confidence to let the drawings carry the narrative, they would have made the most of their greatest strength. The comics, however, can transition into even heavier, tiny text that sucks the magic out of it all.

Tunche looks and sounds good, plays properly and consistently, and is fun in couch co-op. However, it takes its punchy ideas and sneaks down a dark, dirty alley where people just don’t want to go and find it. It’s fun when you’re ready to get in there and hold on, but you’ll have to step over the broken glass of tiny on-screen text, try not to touch the wet walls of the repetitive, roguelite early encounters, and apologetically deny that you were stunned Yuppie detailing every change left. In conclusion if you do are Looking for a fight, buddy, let’s point you towards Tunche.



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