Home / Uncategorized / Let the good times rest! Dicey Dungeons is coming to Xbox!

Let the good times rest! Dicey Dungeons is coming to Xbox!


  • Dicey Dungeons hits Xbox One, Xbox Series X | S and Windows 10 this Thursday!
  • A new type of role-playing game with a cube-based combat system. You make your own luck!
  • Fight adorable monsters and try to win your heart’s desire in a game show hosted by Lady Luck!

Hello! I’m the indie game designer Terry Cavanagh and I’m here to tell you about our game Dicey dungeonscoming this Thursday for Xbox One, Xbox Series X | S, and Windows 10. If you’ve never heard of it, let me tell you what it is and why you might be interested in playing it.

Dicey dungeons is a board game role-playing game – you explore dungeons, fight adorable monsters and improve your character in order to ultimately overthrow Lady Luck. It’s accessible and easy to play, but with mechanics that reward careful strategy and clever chances.


Usually in a video game like this, the random numbers happen after you’ve made your decisions – you’re trying to make something, and the random numbers decide if it lands or how much damage it does. But in Dicey dungeons, all the random things happen in advance, determined by your dice rolls – basically you roll a bunch of six sided dice and then you have to use the numbers you get in the best possible way.

A simple example of what you do right at the start of the game: suppose you have a sword card with an empty slot that can hold any dice value. Place a 1 and you do 1 damage, place a 6 and you do 6 damage, etc. But wait – you also have armor that only works with an odd number (1, 3 or 5) and the 5 is the only odd number Number you have – so maybe it is better to use it there. So every round becomes a tiny min-max puzzle – you have this set of dice and this card set, how do you do the most damage? Or build most of the shield to defend it or otherwise prepare for future rounds? There are hundreds of pieces of equipment in the game and it can get pretty complicated!


Plus, there isn’t just one character to lead through the dungeons – there are six. And each of the six has completely different sets of gear and some pretty radically different play styles. Take the robot, for example. Instead of rolling the dice on your turn, you have a kind of game of chance where you can keep rolling the dice, but if your total exceeds the limit, you lose everything!

And then there are six different episodes for each of those six characters, and each of those episodes messes up the game mechanics in some way – different rules, different restrictions, different challenges. From a design perspective, the game is really about exploring these different versions of the core mechanics, turning them upside down, experimenting wildly, and seeing what happens. The results can be completely broken in the best possible way.


Dicey dungeons is my third commercial game (after VVVVVV and Super hexagon). It’s by far the biggest project I’ve ever worked on, and it’s my personal favorite of my own games. A big part of it is that it’s such a game designer-y game, if that makes sense – it’s based on doing all of these design experiments, trying different things, and just letting things get a little bit messy. Even after all this time, the game still finds ways to surprise me. I’m excited to be sharing the game with a new audience in Game Pass, and I hope you enjoy it as much as I do!

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