Home / Uncategorized / Random: Unpacking’s 14,000 audio files make for one hell of a polished game

Random: Unpacking’s 14,000 audio files make for one hell of a polished game

Unpack the pickup. PNG
Image: Francesco Del Pia

Earlier this week, a Zen game about unpacking, unsurprisingly called Unpacking, was released on Nintendo Switch. Since then, it has garnered a lot of attention, both for its players who don’t know what GameCubes are, and for the stunning amount of detail within the isometric pixel art game.

The latest detail to go viral is one that doesn’t usually get nearly enough recognition: the Foley work by BAFTA-winning composer and audio designer Jeff van Dyck, written for Total War, Hand of Fate, and a number of EA Sports games .

They say a picture is worth a thousand words, but to show audio design you need a video, so here’s one from a senior sound designer, Francesco Del Pia, who (at the time of writing) has over 9,000 likes:

Corresponding audiophile colleague Maximilien SP, van Dyck has compiled over 14,000 audio files for these sounds alone. Here too: 14,000 files only for picking up and storing objects. Here is how van Dyck described the process:

“We had Reaper render the audio files into a deep folder structure that contained the containers and hierarchy in #Wwise. Then a single template container was used to map all the sounds to the correct surface switches. I got dizzy every time we did this process, it was magical! “

He went on to say that “the game has plenty of room and time for audio” because of the “impressionistic atmosphere” and low-definition art. “That gives us the opportunity to add that detail back into the sound design.”

Did you play unpacking? Do you keep picking up and picking up objects? Let us know what you think in the comments!


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