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Review: Armed Emeth (Nintendo Switch)

Armed Emeth has a lot to offer. KEMCO has been pumping out these old-fashioned 16-bit RPG games for years, and while I haven’t had any notable successes (don’t stone me if I’m wrong!) This one could easily become a cult classic. It has a good combination of ideas, a little bit of fantasy star, a bit of cyberpunk, and a lot of fantasy. KEMCO did it.

Without telling the full story, Armed Emeth is set in a post-apocalyptic world. The previous civilization had advanced technology and, through the war for control of technology, caused one of its moons to collide with the planet, causing mass devastation and destruction. Many years later, the protagonist Valess begins his adventure. The story is not overly complex, is easy to follow, as are the dialogues; it’s not FFVII.

Now Armed Emeth isn’t going to raise the bar in any way on JRPGs, but it will keep you entertained. It features a basic turn-based, menu-driven combat system, a must-have in the retro RPGs of the 16-bit era. It really shines with its customization of playable characters. Together with Valess you meet with other NPCs and form allies with them. There is no lack of gear combinations; Weapons and protective gear can have stat upgrades that protect from various things or add status effects to your attacks. Not only can your golems be equipped, but you can also take them to mechanics who can customize and change your stats for an additional charge and with restrictions. One nice game mechanic is that you can only improve your golem so much. It has limits and if you overdo it you can essentially break it or make it very fragile. This mechanic keeps things balanced so that no player is overwhelmed.

The graphics are something that the SNES could have done, but I like that. They are colorful and cartoony with good presentation. It’s a retro style game, not Far Cry. As I said, it won’t break new ground, but it is a nod to an era of gaming that I personally loved and grew up with * All the nostalgic feel *. The music, however, is a level above the 16-bit chiptunes of the day. I honestly can’t say the music handles Everyone the settings fine but it does the job. It’s well composed and not bad at all. I just find that in certain areas, things sound a little too happy when they clearly shouldn’t be.

The other area I’m going to complain about is the menu system outside of combat. I find it very cluttered, and while not difficult to navigate, it’s not neat and organized like most of the JRPGs. It’s busy with a lot of information that doesn’t really help. Another thing is that after over 11 hours of play I still haven’t figured out what the GLP currency is used for!

Aside from those few things, this is a fun title. Most of the JRPG themes are about dungeons, magic, and other things. So when I see science fiction themed games like this, I feel kind of drawn to them as they are refreshing and different. Come on, who doesn’t like blowing up bad guys with huge mechs and huge guns? 1992 that game would have been great. Come on Kemco, make a modern version of this game.

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