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BioWare worked overtime to release the new Mass Effect 3 ending

After massive internet backlash towards the end of Mass Effect 3, BioWare developers reportedly worked overtime and crunched for several months to release a new extended ending through the Extended Cut DLC. In a new interview with video game docu YouTube channel People Make Games, several BioWare developers discussed initial reactions to the studio, including the hateful messages and death threats some of the members received. Some developers also reveal they didn’t even know what Mass Effect 3 The end looked like the end of development.

To freshen up the end of Mass Effect 3 When released nearly a decade ago, it sparked a stir of controversy and criticism. BioWare’s senior developers and producers had marketed the game to take into account numerous player choices throughout the series. Mass effect Series director Casey Hudson – in a now infamous interview with Game Informer – explained that Mass Effect 3 would not be like “traditional game ends” where players would be limited to “finishing a, b, or c”.

However, when the game was released, fans found that Mass Effect 3The end of Cinematic was just that. Specifically, players pointed out that while some ending details were significantly different due to other choices, the ending cinematic sequence was essentially reduced to three different outcomes, a decision made right at the end of the game. The cinematics were almost identical except for a change in the color of the massive Citadel explosion.

The ending was so controversial that even some former BioWare developers reached out and opposed the studio’s decision. And apparently it wasn’t until later in development that most of the development team knew what the ending would look like, including some members of the film team. Film designer John Ebenger, who left BioWare in 2017, said the team did not have “high visibility” on what the ending would look like. The same says his comrade colleague Zachariah Scott, who notes that there was originally a version “which was very different on every level”.

After the controversy, members of the development team received death threats and hate messages. Gameplay designer Manveer Heir says he can no longer count how many messages he has received, while Marc-Antoine Matton adds that female developers are the hardest hit.

BioWare eventually gave in after petitioning for change Mass Effect 3 ends, forcing the developers to work overtime to create a new ending for the game. Many of the developers note that this was a huge moral blow to the team as it was expected that the team would get a break after the game was released. Worse, the new plans also forced developers to start working Dragon Age: Inquisition immediately after completing the Mass Effect 3 extended editing DLC. Scott notes that this led to “many people” starting therapy at the time.

You can find the full documentation on the Mass Effect 3 ends in the video above, which provides a lot more context about the choices and work that went into the Extended Cut DLC.

[Source: YouTube via Kotaku]



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