Home / Uncategorized / Eidos-Montréal Details Guardians Of The Galaxy settings and in-game accessibility options

Eidos-Montréal Details Guardians Of The Galaxy settings and in-game accessibility options

On Tuesday, Eidos-Montréal’s newest adventure, Marvel’s Guardians of the Galaxy, will be released, in which players will take control of Star-Lord and his crew of space explorers. In advance of its release, the developers posted a new blog that includes everything you can find in the game’s settings menus, including a number of adjustable accessibility options.

The full list of options and settings can be found here. Inside, you’ll find some pretty standard switches like camera controls, keyboard shortcuts on the PC, audio settings, and so on. However, there are some toggles and sliders in GOTG that go much deeper. Subtitles can have different font sizes, letter spacing, backgrounds and background colors. The Game Difficulties include Easy, Intentional (a very good name for the standard difficulty), and Hard modes with a fourth option that allows you to fine-tune the gaming experience you want with Custom.

A customizable difficulty mode is a great idea. Not everyone wants or can play a game the way the developers intended. Eidos-Montreal added sliders that determine how much damage you deal, how much damage Star-Lord takes, and even how much ammo elemental weapons consume. Here are some of the other changes you can make on the Custom difficulty:

Slowdown of the guard mode – slider. This value indicates how much time is slowed down when you are in guard mode. The higher the value, the more the slowdown. 1 means a full pause, while 0 means no slowing down at all.

Huddle Auto-Win – On off. If this setting is activated, you will not be shown a selection wheel during the huddle sequences and the correct answer will be selected automatically.

Gate of death – Very easy to very difficult. How many times a player must be hit before dying after reaching 0 HP, as well as how long a player is in danger before recovering.

Object outline – On off. When this setting is disabled, the white outline around objects that the guards can interact with is disabled. More observation is required, which requires regular use of your visor to identify opportunities for interaction.

Additional accessibility options include changing the entry delay for target switching, lock-on settings, and even the ability to automatically win Quick Time events. There seems to be a lot of things that need tweaking to allow for a more accessible Guardians experience. For even more information on game accessibility, check out the Accessible Games Database, which catalogs games with settings that will allow more people to play games.

What do you think of these options? Are there any accessibility settings missing that you want to see in a future update or add to games in general? Give us your feedback in the comments!

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