Hello! Alex here, I’m a designer and technical director at 2pt Interactive. As many of you may know, we are the small indie studio that develops the challenging, physics-based game Heavenly Bodies.
Ahead of our upcoming release in 2021 (keep it in your diaries folks), I wanted to take some time to share with you guys why we’re so excited to be partnering with PS5 to make our passion project a reality.
A quick refresher
For those not that familiar with it, Heavenly Bodies is a game about cosmonauts, the body, and the absence of gravity. You move the limbs of a weightless, physically simulated space engineer (or two in local co-op) to assemble and maintain structures and systems on board a rickety space station. Your assigned tasks often seem simple, but without gravity to keep you on the ground, even the most mundane requests require wit and conscious coordination to get them done.
Make sense? Well, welcome on board.
Why we love the DualSense wireless controller so much
Heavenly Bodies was created at heart with attention to detail, physicality and feel. We have developed a uniquely challenging movement pattern with which you can manipulate every limb of your weightless body. At first (very) tricky, these flexible controls paired with physically simulated environments create a world that invites you to do handicrafts.
In a game where you literally have to feel your way through the surroundings, you can only imagine our excitement about being able to use the features of the DualSense controller. With the triggers used to grab your cosmonaut’s hands and a chaotic zero-G environment where bumps and knocks are inevitable, it made so much sense for us to use the adaptive triggers and haptic features to Transporting them in the floppy suit you see on the screen.
Feel the palms of your hands … at your fingertips
The best way to play Heavenly Bodies is to use your cosmonaut’s hands. You’ll have to use the triggers to grab objects and push yourself off walls. The DualSense controller’s adaptive triggers are remarkable for communicating what objects and surfaces are within range of your cosmonaut.
For example, when weeding in the oxygen garden, you will feel the delicate stalkiness of dry plants compared to the station’s thick, hard metal framework.
And that crispy piece of paper? You can bet it will feel crispy to the touch.
What is really cool and a bit terrifying is the feeling of objects and surfaces being torn out of your grip when your hands cannot hold on completely.
Feel the bumps and bumps of the job through your suit
The DualSense controller haptics add a whole new sensory dimension. In order to support the physicality of the movement, it is important to us that you can feel all the bumps and blows of your body against surfaces and objects. You can only imagine what it feels like to be trapped in a floor centrifuge, but soon you won’t have to:
We have also developed a system that allows vibrations around the station to be transmitted across surfaces and into your arms. You will feel devices buzzing through the walls or pressurized beverage cans exploding like small rockets:
The sounds of space in 3D
While space lovers will rightly tell you that there is no sound in space, we were a little guilty of filling our surroundings (with air pressure or otherwise) with the rich sounds of space station equipment.
The PS5’s impressive 3D audio envelops you in the buzzing, beeping, and moaning that emanates from the station. A special highlight for us is when you navigate through a dense asteroid field with a mineral extraction capsule. The fierce, metallic blows of the asteroid cliffs hitting the capsule always leave a grin on our faces.
That’s all we have for today! Remember Heavenly Bodies is coming in 2021, so keep your eyes peeled for upcoming release announcements!