Home / Uncategorized / Behind the scenes Mortal Kombat clip shows how Scorpion’s spear train was brought to life

Behind the scenes Mortal Kombat clip shows how Scorpion’s spear train was brought to life

The first Mortal Kombat game will be 30 years old in 2022, but the series co-creator Ed Boon points out that 2021 will be 30 years since he and co-creator John Tobias started developing the game. To mark the occasion, Boon hopped on Twitter to share an intriguing behind-the-scenes clip of the making of Scorpion’s iconic javelin train.

Mortal Kombat will turn 30 in 2022. But 2021 marks 30 years since we actually started working on the game. To celebrate, it seemed like a fun idea to share some behind-the-scenes stuff. This clip shows how we developed Scorpion’s iconic spear movement (GET OVER HERE!). (1 of 9) pic.twitter.com/3f1tdvjG9R

– Ed Boon (@noobde) October 12, 2021

Boon’s Twitter thread, which you can check out at the link above, breaks down everything behind the over two-minute clip. We see Scorpion actor Daniel Pesina practicing the movements for throwing the javelin and then tugging, while Boon and Tobias point him out to Scorpion’s movement and posture, which they put together in a jiffy. “We certainly did a lot of preparation for our video shoots, but some ideas came up while we were filming,” Boon says on the thread. “With Scorpion’s spear, it started with ‘Do you know what a cool ass move would be?'”

He continues by stating, “One of those details was how fast Scorpion threw the spear, which had to be fast in order to surprise his opponents. This meant keeping the animation simple and with very few frames. We also wanted the spear to fly over a crouching enemy, so we left it at chest level. “

The nine tweets thread is well worth checking out for Mortal Kombat enthusiasts as Boon breaks down the challenges and tricks of ingesting animation frames with limited memory. It’s pretty great, as Boon describes it, being a “fly on the wall” for creating the show’s most iconic move.

For Mortal Kombat’s 30th birthday, there’s no telling what Netherrealm might have in store. Mortal Kombat 11 effectively ended with the release of the Aftermath expansion and the final line of DLC fighters. It seems too early for MK 12 to be revealed, so does that open the door for another game announcement? Given Ed Boon’s signature trickery, it should be a fun year keeping an eye on Netherrealm.

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