Techland said it had to be delayed Dying Light 2: stay human once again because it is “full of complex, overlapping systems” that require “double checking”.
In an interview with EDGE magazine (via Wccftech), lead designer Tymon Smektala said that with the hundreds of developers working on a game, sometimes things don’t work perfectly when put together and that corrections are needed before it is released .
We’re going to double-check everything in the game. Dying Light 2 is full of complex, overlapping systems created by hundreds of people – at some point in production they really click and start working together, but you also start to discover various borderline cases where they may not and you want to fix that. These are usually simple fixes, but you want to make sure you test and intercept as many of them as possible. These additional two months are used exactly for this. And maybe we’ll squeeze in one or the other Easter egg …
It’s a case that a bit more runway is needed, or maybe even the control tower suggesting a different approach to make the landing cleaner. You have to think about the crew as much as you think about the passengers, you know.
So nothing to do with the reported management problems?
In the same interview, Smektala assured fans that Dying light 2 will have a refined skill system in which every skill is a “game changer”. The grappling hook has also been improved. Techland compared it to Tarzan’s rope as it is “more physical”.
Dying Light 2: stay human will now be released in February 2022 for PlayStation 4 and 5, Xbox One and Series X / S as well as PC.[Source: EDGE via Wccftech]