Home / Uncategorized / Far Cry 6 Review (PS5)

Far Cry 6 Review (PS5)

If you’ve played Far Cry 3, Far Cry 4, Far Cry 5, or Far Cry: New Dawn, you already know exactly what to expect from Far Cry 6 in its exotic, open-world FPS franchise, and this review feels like it seem almost irrelevant when it comes to explaining what is what for the fifth time; the formula really hasn’t changed in almost 10 years. What we will then say is that we believe Far Cry 6 is the best game in the series yet. However, whether or not this actually means something to you depends entirely on your tolerance of the franchise’s blueprint.

You see, if Far Cry 6 is your first encounter with the Ubisoft formula in this type of setting then we think you have a really excellent time ahead of you. So we think this is the biggest entry yet: Far Cry 6 has the best open world map ever, the best variety of weapons, and one of the best villains in Anton Castillo. Played by Giancarlo Esposito of breaking Bad and The Mandalorian Fame, he’s a villain through and through.

If you are looking for more Far Cry, you can also feel safe when buying; This sixth main part is packed with checklist-style activities and a huge map to explore. The signature style of chaotic action is making a comeback, as are the charismatic characters and AI companions. Easy sailing for those who need more of it.

It is the fans burned out by the current formula who can shut down this website and start looking for another game for Far Cry 6, making no attempt to undermine expectations. The game is exactly as you imagine it to be, with the usual basics to take over and small main tasks to check off. If you’ve got fed up with previous entries, Far Cry 6 should be avoided like the plague. Only boredom occurs when this loop is already stale. This is in stark contrast to our claim that Far Cry 6 is the best game in the series yet, but we believe the explanations can co-exist.

What makes the game right in the first place is its open world. Located on the other side of the island of Yara (free to Cuba), the lush and beautiful surroundings finally let you breathe. After Far Cry 5 has tried its best to force you to confront every other round, it’s refreshing to just mark a location on the map and travel to it without conflict. It all feels so much more liberating, and when combined with the new gun holster system, it makes the world your oyster – even if a different mechanic introduces a ranking system in each region.

The title actually rewards putting your gun down by marking enemies on the map who can be bribed for information Regime down. It might sound like a minor tweak to the gameplay loop, but it gives you another way to tackle targets besides the usual stealth and all weapon tactics.

However, should you choose the path of strongest resistance, solid gunplay ensures intense and entertaining shootouts that can change in no time thanks to an enormous weapon stock. Ubisoft has really caught on in this regard; Unique weapons can be found throughout the open world along with standard firearms, which equip the loading facilities with special perks and different paint schemes. Then there are the resolver weapons, which border on absurdity. A device that fires CDs at enemies? Check. A device that acts as an EMP to instantly destroy tanks? You have it. A sniper rifle that can blow up targets? Oh, go on then. Adding any of these to your active arsenal is a far too tempting proposition and you should definitely take the chance.

They help add even more fun to the barrage of activities scattered around the map, many of which you are likely familiar with. Take over bases to unlock fast travel points, win races in various bulky vehicles to earn unlocks, and race against the enemy to deliver drops and capture some resources to upgrade your homesteads. This is once again the aspect that, for so many, can either make or break the game. The tasks have a kind of thoughtless conversation so you can sit back with a podcast and clear any outstanding tasks in your journal. But too much of it is exactly what turns so many potential buyers off. Only you know if you can take a lot more of it.

Then there’s the story, which feels a little more complicated than previous entries. It’s the typical tale of overthrowing a dictator by starting a revolution on your doorstep, but the characters soon to be referred to as allies are at least memorable and engaging. Far Cry 6 takes time to give its most important faces a little arch and instantly elevate them above the one-note personalities of past titles. Third-person cutscenes also allow you to get to know the protagonist Dani Rojas much better, with his reactions and speeches (you choose at the beginning of the game) exhibited for both himself and NPCs.

As the antagonist Aston Castillo, Giancarlo Esposito receives a decent amount of screen time accompanied by his son Diego. Legacy isn’t quite as on board when it comes to ruling Yara with an iron fist, creating some interesting scenes and narrative threads as you progress. It’s not like the plot wins any prizes, but the game’s efforts to incorporate cutscenes, dialogue and story more than in previous parts are very much appreciated.

Perhaps the biggest overhaul compared to previous Far Cry titles is the new equipment system, which completely replaces skill trees and instead adds perks to the armor pieces you collect. It’s not necessarily a bad change; it’s just kind of there. The game wants you to constantly hack and modify your loadout to suit the situation, but this never really feels justified. The benefits are pretty minor and don’t hold enough weight to convince you to pause the game and purposely equip a certain piece of gear just to help you out in a difficult situation. You will manage to select the armor pieces with the best statistics and then forget about the function altogether.

There’s a knock-on, however, and it’s the annoying ammo system. It’s a rock-paper-scissors scenario where three different types of ammunition are strong and weak for certain types of enemies, and it doesn’t go very well with the way Far Cry plays. You are forced to scout enemy bases and adapt your guns to the type of enemy there. And if you don’t bother tweaking your weapons and happen to come across an enemy resistant to your slugs, then you’ve got a ball sponge on your hands. Dealing with the system is no fun and ignoring it makes the fight harder – no one wins.

But those moments of frustration feel rather rare as the sheer amount of content offers something new every time. Again, you might get burned out doing this type of thing, but Special Operations will take you and another online gamer on unique missions designed in new environments. The warehouses can be upgraded with resources found in the field, new amigos try – but always fail – to convince you to use something other than the adorable chorizo, and different types of collectibles offer something different to look for. Rest assured that there is so much more work to do after the main campaign.

You could add even further to your playing time by just taking in the view every now and then, because Far Cry 6 can be a visually stunning title. Detailed character models and spectacular views easily make the game one of the best-looking games to date on PlayStation 5, coupled with a lush and vibrant open world full of color. Getting a glimpse of the sunset shining through the foliage as you explore the more mountainous regions of Yara is a real treat.

A solid 60 frames per second ensures that the game can keep up with moments of glowing action as well as quieter phases through the woods, but strangely enough, the cutscenes run at half speed. It creates a pretty bizarre pause as the game really looks pretty bad when it’s running at 30 frames per second during these scenes; Why Ubisoft chose this route is a mystery to us. The publisher’s technical error also makes itself felt with quite a break in the screen. It’s by no means an immersion breaker, but we admit that we noticed the problem a lot more than in previous Ubisoft games.

diploma

Far Cry 6 is Ubisoft’s best version of the open-world formula yet, but whether this is still a selling point for you is an issue. The few advances and new mechanics won’t be enough to convince the Burned Out to return for another exotic journey, but if you’re looking to complete another long checklist, the series has never been better. It’s another healthy helping of home cooking; one that sticks to what she knows best while slightly iterating positively.



About megamaster

Check Also

Coincidental: It has now been 1,000 days since Metroid Prime 4 development restarted

Subscribe to Nintendo Life on Youtube Where were you about 1,000 days ago? While it …

Leave a Reply

Your email address will not be published. Required fields are marked *