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Jade Raymond PS5 game with the aim of the “next-level” quality

Haven Studios boss Jade Raymond said her team of industry veterans are busy creating a PlayStation 5 IP that is fan-owned rather than creative.

In an in-depth interview with Games Industry, the former said Assassin’s Creed and Watchdog Developer announced that she had considered opening her own studio for a long time before unveiling Haven Studios, and partnering with Sony was natural because the company not only endorsed Raymond’s ideas, but also “as one company that really “understands the creative process and game development and supports the development teams and gives them the autonomy they need.”

Not much is known about Haven Studios’ PS5 exclusivity, but Raymond told Games Industry that their team wants to create something “where not only are there professional teams, but it should belong to the fans and thereby evolve.”

“And when it comes to really ambitious games and the PS5 and what it can do, and you’re trying to get that next level quality visually and you have an art director like Raphael Lacoste and you have those ambitions, you need” to think: What does it mean to support the first terabyte game? ”Raymond continued. “What does it mean to support this level of data? All of these things that we have learned to enable this generation of game streaming are interesting to take to the next level of quality. “

Raymond added that for many Haven Studios developers, making a first-party PlayStation game is a “dream”.

[Source: Games Industry]

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