Another milestone on our timeline has been reached! Today we talk about the game that refuses to die no matter what its surroundings do or say. A competitive titan, a roaring masterpiece, a Space Fox’s dream.
Presented by Anonymous Dinosaur and Nintendo World Report, that is Smashter pieces – a casual stroll through the history of the Super Smash Bros. Ultimate Roster. On this show, presenters Joe DeVader and Matt Zawodniak play a game for every fighter in the newest Super Smash Bros. game, from 1984 Duck Hunt to 2019 Fire Emblem: Three Houses. Each game is streamed live by both of us and then we come together to talk about it on the podcast.
That’s right everyone, today we are discussing the legendary Super Smash Bros Melee, the early GameCube title that was to form the basis of its predecessor and which would become a template for all subsequent games. Why do Matt and Joe consider this game to be one that they love to see but don’t necessarily play? What is it like to know that this will be the last time a Super Smash Bros. game will have a single main composer / arranger? And why did Hungrybox come to my house and uninstall all of my items before I was forced to play as Jigglypuff?
Will you join us next time on our journey into a world of… ghosts and dots? Probably? In Smashterpiece # 38: Pac-Man World 2!
You can find previous episodes on the Anonymous Dinosaur website!
You can find our list of games here!
You can watch Matt and Joe stream these games on the NWR Twitch Channel!