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Nexomon Review (PS5) | Press square

The original Nexomon has hit PlayStation consoles, and we can tell you right off the bat that it’s a better monster-catching RPG than its oddly textured sequel, Nexomon: Extinction. The original Nexomon lets you follow a linear path through its world – similar to a traditional one Pokémon – Catch creatures, fight other Nexomon tamers and fight an evil regime along the way.

Basically, if you’re familiar with Nintendo’s Immortal Series, you know exactly what to expect from Nexomon. We dare say it goes a little more trouble with its characters and story – offering a lot more dialogue and subsequent drama – but the real reason to play Nexomon is to satisfy that monster-collecting itch. It can be a devilishly addicting game where entering a new area means finding new “mons” as you level up and evolve your current party.

Nexomon obviously sets its core game loop apart from Pokémon, but for the most part, it’s a well-executed clone. It has some nice looking monster designs and there are a lot of different creatures to catch from the start. It doesn’t waste time either. Your companions level up very fast, and you can rummage through entire parts of the game in just a few hours – provided you don’t want to grind for fresh creatures.

However, there are a handful of annoying design decisions holding Nexomon back. The menu navigation is awkward at best – perhaps due to the fact that Nexomon is also a mobile title – and several frustrating combat mechanics dampen the turn-based action. For example, if you take out an opponent’s Nexomon, the next animal to enter the arena will receive a free attack. why? It’s like the game is punishing you for doing well.

Design issues aside, Nexomon is a decent Pokémon clone. It’s a bit rough around the edges, but if you’re craving a cheap and fun creature-based RPG, it’s not a bad choice.

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