Jade Raymond has said that Haven’s upcoming PlayStation exclusive game will feature social elements and user-generated content, adding that it will be created by many of the developers behind the original Assassin’s Creed.
Earlier this year, it was announced that Raymond founded Haven Entertainment Studios, a Montreal independent company currently working on an unannounced new IP for PlayStation. In an interview with GamesIndustry.biz, the studio boss went a little further into what fans can expect from the game and who exactly is doing it.
“There are three things that really excite me, that are also pillars of our thinking,” says Raymond. “First are games as a social platform. The pandemic has proven that gameplay is the social glue that binds communities together. Especially for the younger generation is what you do and how to make friends and hang out. That’s something we really want to build and design. “
While there are many games that incorporate social elements into their design, the second concept on Raymond’s list adds another layer to the direction the studio is looking to take its new IP in.
“The second thing is to think about the ‘remix generation’. It started a while ago, there’s this age of self-expression where we design our NikeID shoes, we read our friends’ blogs, not what our pros do are.” Journalists write. And I think that continued with things like TikTok. That is another thing that we are thinking about at the heart of this IP. It goes beyond user-generated content, it’s about taking that self-expression and taking remix concept to the next level. “
PlayStation has seen in the past that a number of its previous exclusive products have to some extent focused on similar ideas. Games like LittleBigPlanet have allowed fans to create and play user-generated levels side-by-side, while the more recent release of Dreams further scales the concept by allowing users to create full-fledged games, mechanics, art and the creation platform.
Raymond didn’t go into too much detail about how Haven’s upcoming game will take shape. However, the studio manager found she’s excited to be able to create a new IP from scratch, and especially one that “can last for generations and become meaningful to people on a deeper level”.
“But how do we create an IP with this depth that should belong to the fans from the start,” asks Raymond. “When we created Assassin’s Creed, we really thought about creating an intellectual property that could be owned by creative teams in the future. [that] will be in line with the brand so teams can develop and own it. Now we are thinking about creating an IP that not only has professional teams, but that is designed to be owned by the fans and thereby evolve. “
Developing a game that crosses the boundaries of creativity and personal responsibility doesn’t sound like an easy task. Fortunately for Raymond, the IP is in experienced hands. Corey May, the original writer of the first Assassin’s Creed, takes on the role of world director for the game, while a number of other members of the original Assassin’s Creed team are also involved.
“We started working together in 2004. I was 29 years old at the time. Now we all have kids and gray hair and it’s many years later, ”says Raymond. “But we still like to work together. Corey was there, Raphael, Mathieu Leduc, our creative director, Pierre-Francois Sapinski [head of production]… the list goes on. We got a lot of people from that original game. And it was really a magical feeling when I was working on that first game and I feel like we’ll have that again. “
Jared Moore is a freelance writer for IGN. You can follow him Twitter.