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Paradox Review – When is a Door Not a Door?

Doors: Paradox is an escape the room puzzle game with a beautiful art style and some decent ideas. It’s never super tough, but it offers just the right amount of challenge to keep you busy with short, mobile breakouts.

The game sees you swiping and poking through a series of levels. You have to find objects, put them where they should go, turn cranks and pull levers and manipulate the little worlds to open a door. Go through the door, you are on the next level.

The levels all have their own distinctive style. You could find yourself on a pirate island, flying through space on an intergalactic mail machine, or figuring out how to get past some guard statues on the etheric plane.

Each of the challenges takes about five minutes. Once you find the first object, things flow quite nicely. You move from small puzzle to small puzzle, putting things back together or pulling them apart until the door swings open and off you go.

There are gems to be found that unlock other levels, or you can buy an IAP to unlock everything in one fell swoop. The puzzle here is tempting, but simple – you rarely feel cornered, and when the going gets tough, a hint system helps.

Doors: Paradox might not have the chops of genre heavyweights like The Room, but it is aimed at a more laid-back audience. This is a game that thinks in minutes instead of hours, moves at a decent pace, and never rests on its laurels for too long.

It might not have the stamina of some games, but Doors: Paradox is still a solid experience well worth your time. It leaves you head-scratching fun in those moments of downtime when you reach for your phone – and it does that really well.

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