Eidos Montreal, the Square Enix-owned studio that Deus Ex: Human Revolution developed and is working on the Guardians of the Galaxy game, is switching to a four-day work week. The change also applies to Eidos-Sherbrooke, Eidos Montreal’s support studio.
The studio announced the change in a blog post in which studio manager David Anfossi said the move will help create a sustainable work environment.
“The idea is not to compress the working time to 4 days, but to review the way we work and the quality time we have invested, with the aim of working better,” said Anfossi. “Above all, we want to increase the productivity and well-being of our employees.”
The four-day 32-hour week has no effect on employee salaries. Anfossi says one example of how the studio can make up for the extra day is saving unnecessary meeting time.
Eidos Montreal is one of the first examples of the transition from a triple-A studio to a four-day week. Recently, Bugsnax developer Young Horses announced that it is also switching to the 32-hour week. However, the studio said the shift was easy for her due to her small staff.
In 2018, GI.biz reported that Eidos Montreal was the largest Square Enix team with over 500 members, making this a much bigger step.
Guardians of the Galaxy Trailer Reveals – PlayStation Showcase 2021
Eidos Montreal’s Guardians of the Galaxy is coming to PS5, Xbox Series X | S, PS4, Xbox One, Switch (via cloud streaming) and PC on October 26th. For more information, see our Guardians of the Galaxy Impressions.
Logan Plant is a freelance writer for IGN. You can find him on Twitter @LoganJPlant.