MMORPGs are complex and evolving beasts. Even with over 100 hours played and a level 50+ character, I haven’t reached the endgame yet. Each MMORPG is different in terms of character activities for characters of the maximum level as they keep trying to exceed the cap. In conversation with the Game Design Manager at Amazon Games, Michael Willette, Creative Director David Expiry, and Gameplay Design Manager David Hall, appears a picture of the cornerstone of the endgame. Even if I’m not there yet, I’m eager to trudge on through a world of blueberry growing, leather finishing, and cutting down cool looking trees.
The first element that defines the endgame game is equipment hunting. Not an unusual endgame endeavor, because because of the way gear can roll in New World, it can take some time to find a perfect piece with the exact modifiers you’re looking for. For example, even in the mid to late gear hunt, I try to use my Azoth resource to hypercharge bags that I make with the aim of getting the Extra Pockets modifier which will allow me to do significantly more on mine Carrying character, which allows hauling resources back more easily.
By optimizing mods, I want to get other weight reduction mods for carried items like wood or ore in addition to the Extra Pockets, which makes a new bag a powerful upgrade that allows me to make travel hyper efficient. Right now I only roll two mods per bag. In the endgame, most items can have three different modifiers and a gem slot that allows for further customization options. As such, it will likely take a while to find the perfect piece for each slot – especially since you will likely want at least two different sets of gear, one for fighting and one for harvesting. Additionally, you may want to forge different sets designed to fight different types of enemies or encounters.
The second element of the game that I am already deeply involved in is the control of the territory factions. While the war is raging on my server between the three color factions, level 60 players can take part in Outpost Rush matches so they can organize PvP at any time without waiting for war to break out or open world PvP to take place in a certain area seriously. You can always leave a city to fight scrapping, but Outpost Rush allows players to engage in team-based 20v20 PvP at any time once the level cap is reached.
Again, the third is something that players get into very early on, but possibly the newest, and that is crafting. Whether you become the best at making potions, keys, weapons, food, or just the best fisherman on the server, this is an option. Level 60 is just an achievement to work on as there are many crafting and gathering skills to master. These feed into another system that gamers may not get to grips with until late in the game, depending on their financial situation, and that is the enclosure.
Players can use enclosures for both function and taste, charging them with adorable pets, powerful trophies to improve your skills in the world, and tons of decorative options. The case also offers players additional travel options around the world and plenty of storage space, which every gamer will surely appreciate when they try tirelessly to store their huge stacks of goods. Do you want to be the coolest person on the server? Upgrade your house with different artifacts and styles to increase your peacock rating so you are likely to be the house players see when they walk by.
Many of the other activities that players can jump into in the endgame can also be experienced in some way on the way up. These include dungeon experiences, portal farming (where players walk through a zone and close portals with other players by fighting demonic forces), crafting, gathering, quests, and realm vs realm PvP.
Interested in New World? Check out my thoughts and impressions on the MMORPG here. Have you tried it What do you think?